/❋We build

BESPOKE SOFTWARE FOR YOUR FAVOURITE GAMES❋/

From the United Kingdom,
available worldwide

We host and design bespoke software for popular multiplayer games, using modern tools and innovative solutions

GetShapeTestResult(StartShapeTestRay(startX, startY, startZ, endX, endY, endZ, -1, PlayerPedId(), 0)) ✦ Citizen.CreateThread(function() end) ✦ GetEntityCoords(PlayerPedId(), true, true) ✦ Citizen.InvokeNative(GetHashKey("DRAW_LINE")) ✦ tempPlayerInventoryTable.Hotbar or {} ✦ TriggerClientEvent( 'Inventory:UpdateItems'); ✦ local retval, target, b = GetPlayerTargetEntity( PlayerId() ); ✦ NetworkGetEntityFromNetworkId(ped) ✦ if horseshoeCondition > 90 then ✦ GetClosestObjectOfType(playerPos.x, playerPos.y, playerPos.z, 100.0, GetHashKey( 'p_rake03x' ), 0, 0, 0 ) ✦ RequestModel(v.model1) ✦ add_ace group.admin command allow ✦ return (this.temperature / this.config.maxTemperature) * 85; ✦ this.message = this.messages[ Math.floor( Math.random() * this.messages.length ) ]; ✦ $.post('https://preferences/ChangeKeybind', JSON.stringify( { action } )); ✦
GetShapeTestResult(StartShapeTestRay(startX, startY, startZ, endX, endY, endZ, -1, PlayerPedId(), 0)) ✦ Citizen.CreateThread(function() end) ✦ GetEntityCoords(PlayerPedId(), true, true) ✦ Citizen.InvokeNative(GetHashKey("DRAW_LINE")) ✦ tempPlayerInventoryTable.Hotbar or {} ✦ TriggerClientEvent( 'Inventory:UpdateItems'); ✦ local retval, target, b = GetPlayerTargetEntity( PlayerId() ); ✦ NetworkGetEntityFromNetworkId(ped) ✦ if horseshoeCondition > 90 then ✦ GetClosestObjectOfType(playerPos.x, playerPos.y, playerPos.z, 100.0, GetHashKey( 'p_rake03x' ), 0, 0, 0 ) ✦ RequestModel(v.model1) ✦ add_ace group.admin command allow ✦ return (this.temperature / this.config.maxTemperature) * 85; ✦ this.message = this.messages[ Math.floor( Math.random() * this.messages.length ) ]; ✦ $.post('https://preferences/ChangeKeybind', JSON.stringify( { action } )); ✦